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Equipment include WeaponsArmor and Accessories, and can be of five tiers listed below. Equipment below level 10 is Circle-specific and above level 10 Class-specific. Each tier has a specific color to indicate that tier.

White - the most common, has no additional stats.

Green - Magic, has two additional stats.

Purple - Rare, has three additional stats and capped higher than Magic.

Yellow - Unique, has four additional stats and capped higher than Rare.

Orange - Legendary, has four additional stats and capped higher than Unique. Also has higher base stats.


Additional StatsEdit

There are many additional stats and their capped values a piece of equipment can have. Therefore, it can make it very hard to obtain the "perfect" piece of gear.

The list of additional stats you can obtain across all equipment are:

-Attack#/Damage#

-Attack%

-Block Rate%

-Critical Attack Power#

-Critical Attack Power%

-Critical Rate%

-Damage Blocked#

-Damage Blocked%

-Defense

-Dodging%

-Enhance Attack

-Enhance Defense

-Hit Accuracy%

-HP Recovery%

-Max HP+

-Max MP+

-MP Recovery%

-Resistance% (Cold/Curse/Flame/Paralysis/Poison) - Certain capes/titles only, will not be included here.


The bonuses applied on the weapon are regardless of level and only based on rarity. For example, a level 20 unique weapon may have over 100 bonus attack.


Additional Stats CapEdit

The table for different grades of equipment and their capped stats are shown below (please complete/update where necessary). Where certain stats can be found on some accessory types but not others that type is placed in brackets. For those of you who do not read and say that block rate, critical rate, etc, is present on armor, please be reminded that this is only a list of the additional stats, i.e. those in yellow at the bottom of the info panel for that item. For the sake of eliminating confusion, 


Stat Cap High Rare Unique Legendary
Weapon Armor Accessory Weapon Armor Accessory Weapon Armor Accessory Weapon Armor Accessory
Attack+ 100.00 -- 200.00 -- 300.00 60.00 -- 350.00 75.00 --
Attack% -- -- -- -- -- 8.00 -- --
Block Rate% (exc. Rings/Necklaces) -- -- -- -- -- -- -- -- 4.00
Critical Attack Power#
Critical Attack Power%
Critical Rate%
Damage Blocked# (exc. Rings/Necklaces) -- -- -- -- -- -- -- -- 100.00
Damage Blocked% (exc. Rings/Necklaces) -- -- -- -- -- -- 10.00 -- --
Defense+ (Belts only) 100.00 25.00 150.00 35.00 40.00
Dodging% (Rings/Necklaces only) -- 2.00 8.00
Enhance Attack -- 4.00 -- -- 4.00 -- -- 4.00 -- --
Enhance Defense -- -- 4.00 -- -- 4.00 -
Hit Accuracy% 8.00 2.00 8.00
HP/MP Recovery% (exc. Rings/Necklaces) -- -- 0.10 -- -- 0.15 -- -- 0.20 -- -- 0.30
Max HP+ (Rings/Necklaces) 250.00 400.00 600.00 125.00 800.00 190.00 350.00
Max MP+ (Rings/Necklaces)

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